Products related to Age:
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The Age of Discovery
The Age of Discovery was a time of exploration and developing new ideas, when Europeans first travelled across the seas to other lands.In his warm and expressive style, Charles Kovacs tells stories of key European historical figures, from the Crusades to the Renaissance, including Saladin, Joan of Arc, Columbus, Magellan, Queen Elizabeth I and Francis Drake, and draws out the interrelation of world events. This revised edition of a classic text is an engaging resource for teachers and home-schooling parents.This historical period is traditionally covered in Class 7 (age 13-14) of the Steiner-Waldorf curriculum.
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The Jazz Age : An Entertainment
If you can imagine William Blake playing Scrabble with Joni Mitchell, Catherine of Aragon booking into the Holiday Inn, or Cassius Clay meeting the apostle Paul on the road to Damascus, you're ready for the dreamworld created by Aidan Semmens in The Jazz Age.After five books of intense - some would say difficult - poetry, he has produced something more accessible, surprising, and fun.In a series of prose vignettes he casts an array of historical figures into times and places other than their own, playing on anachronism and dislocation to surreal, witty, frequently comic, occasionally poignant or disturbing effect.Each brief episode is crystalline, the whole piece theatrical, enjoyably absurd.You might identify a questioning of belief systems, of social hierarchy, of human individuality and inter-relationship - but essentially this is, as it is billed, entertainment.
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Wreckers : Disaster in the Age of Discovery
Wreckers sinks the old narratives of imperialism, revealing the violent, chaotic and improvised reality of empire-building from the fifteenth to seventeenth centuries. While figures such as Christopher Columbus, Vasco da Gama and Ferdinand Magellan are celebrated for their maritime achievements – reaching the Americas, India, and circumnavigating the globe – focusing solely on these voyages distorts our perspective on the past.Many explorers ended up as castaways, clinging to the splintered timbers of their wrecked ships, while those who survived often faced resistance and ridicule from indigenous communities across the globe. Drawing on maritime stories from various languages and continents – from Brazil and Southeast Africa to India and the Philippines – Wreckers shares dramatic tales of the sea and the events on land that followed.This offers an alternative timeline for the century after Columbus’ 1492 voyage and sheds light on the fractures and fault lines that accompanied the increasing geographical range of European ships. Simon Park argues that even when Europeans arrogantly claimed their own superiority, the truth was that they were often driven by a profound sense of greed and envy, and their actions included numerous mishaps.For example, in his hunt for gold, Martin Frobisher – who fancied himself England’s Columbus and Cortés combined – transported worthless rocks across the Atlantic by the tonne.In the search for spices, Captain and profiteer Manuel de Sousa de Sepúlveda’s ship was so overladen, it spewed its fragrant cargo when it crashed off the coast of South Africa.Moreover, in every place they went, Europeans depended on local know-how and goodwill – relying on indigenous knowledge of languages, geography, food and medicines. Wreckers reveals the precarious balance between imperious European powers, cunning locals who colluded to further their own agendas, and others who showed great tenacity in their resistance to European incursions.By focusing on stories of failure, defiance and comeuppance, Wreckers – a term Park uses to refer both to those who were wrecked and those involved in wrecking – offers a gripping and original account of a tumultuous period.It challenges the notion of unstoppable European dominance and enables a reimagining of history as a space of possibilities then, now and in the future.
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Living Stories : Immersive Entertainment in the Modern Age
These days we don't want to just watch our media, we want to be a part of it.Immersive events-such as the Stranger Things Experience and the long-running theatre production Sleep No More--are growing at such a staggering rate that their revenue will soon outpace film and television combined.But what makes them work? And why? What does it say about us as a culture? And who is behind this revolution in entertainment?In this eye-opening book, Charles Melcher, founder and CEO of Future of StoryTelling (FoST), has curated a selection of the world's very best immersive experiences, and sits down with their creators to learn what makes them so successful and culturally resonant: Disney Imagineering Studio Lead Scott Trowbridge will lift the curtain on his work on the Star Wars: Galaxy's Edge land at Disney Word and Disneyland and discuss what it takes to design immersive experiences that will be visited by tens of millions of fans; John Hanke, CEO of Niantic-creators of Pokémon GO-will share how he is getting gamers out of their basements and into the real world, turning everyday places into sets for immersive adventure through augmented reality. Living Stories will be an invaluable resource for fans of immersive entertainment as well as the marketers, advertisers, and business leaders who are eager to learn about this phenomenon and how it's poised to transform their industries.
Price: 28.00 £ | Shipping*: 0.00 £
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From what age are entertainment machines?
Entertainment machines can be designed for people of all ages, from children to adults. There are entertainment machines specifically tailored for young children, such as interactive learning games and toys, as well as machines designed for older children and teenagers, such as video game consoles and arcade games. Additionally, there are entertainment machines geared towards adults, such as slot machines and virtual reality experiences. Overall, entertainment machines can cater to a wide range of age groups.
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From what age is the adult entertainment market accessible?
The adult entertainment market is typically accessible to individuals who are 18 years of age or older. This age requirement is in place to ensure that only adults have access to this type of content, as it may contain explicit material that is not suitable for minors. It is important for individuals to adhere to these age restrictions and for parents to monitor and restrict their children's access to adult entertainment content.
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How do entertainment companies fake the age of idols?
Entertainment companies may fake the age of idols by altering official documents such as birth certificates or identification cards. They may also instruct idols to lie about their age in public interviews and profiles. In some cases, companies may even create entirely new identities for their idols, including a fake age. These practices are often done to appeal to a certain demographic or to fit a specific image or concept for the idol group. However, faking an idol's age can lead to legal and ethical issues, as well as damage to the idol's reputation if the truth is revealed.
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At what age is World of Warcraft (WoW) available?
World of Warcraft (WoW) is available for players who are at least 13 years old. This age requirement is in place to comply with the Children's Online Privacy Protection Act (COPPA) and to ensure that the game's content is appropriate for its intended audience. Players under the age of 13 may still be able to play the game with parental consent and supervision.
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South & the Heroic Age of Antarctic Exploration On Film
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Exploration and Discovery
The discovery and mapping of the world, its peoples, oceans and continents, are the result of centuries of exploration.This book traces the history of such travel and the pioneers who pushed back the frontiers of the known world.It explains the reasons for their journeys, whether out of scientific curiosity, to create trading opportunities, to spread religious beliefs or for personal gain or glory.With the aid of over 250 illustrations, maps and photographs, this accessible reference work captures all the excitement and spirit of adventure.
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Ice Age: Scrat's Nutty Adventure Xbox One
Scrat’s on a brand new quest! Sabre-tooth squirrel Scrat is on a nutty quest! His prized possession is locked inside an ancient Scratazon Temple – and the only way to get it back is to retrieve four legendary Crystal Nuts, scattered across the land. Get ready to guide Scrat through a hilarious 3D action-adventure, battling prehis...
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The Secret Explorers and the Ice Age Adventure
Travel back to prehistoric times with this ice-age themed installment of DK Books' new educational fiction series for children aged 7 to 9 years old. Meet the Secret Explorers - a band of brainiac kids from all around the world, here to take young readers on a series of fact-filled fictional adventures!Each with their own specialty, from outer space to dinosaurs, these young globetrotters will teach kids that learning can be fun, encouraging them to become experts in something they love.In this fun, fact-filled children's book, Tamiko the dinosaur expert and Ollie the rainforest nut travel back in time to the ice age to help reunite a baby mammoth with the rest of its herd. This epic adventure is packed with: -Fun facts and illustrations about exciting prehistoric animals-Simple and informative diagrams telling kids all they need to know about woolly mammoths-Quizzes, mission notes, and a glossary of words with definitionsWith a gripping narrative that keeps kids engaged, The Secret Explorers and the Ice Age Adventure book by SJ King is the perfect gift for children who are into all things nature.It's written for children aged 7-9 years, with lots of information about extinct animals and the Earth's climate, to give them an exciting introduction to the prehistoric world. At the end of this fictional book, you'll find "Tamiko's Mission Notes" which is a summary of all the scientific facts and discoveries made throughout the story.With fun illustrations, quizzes, and a vocabulary list, the educational value of this book is outstanding and great for a classroom read!Never miss a mission!A total of nine different books, The Secret Explorer series is both educational and imaginative, combining exciting stories with real-life facts.Embark on another space mission adventure in The Secret Explorers and the Comet Collision.Travel back in time to save a dinosaur egg from destruction in The Secret Explorers and the Jurassic Rescue.Take part in a volcano rescue in The Secret Explorers and the Smoking Volcano.Then travel to the arctic for a rescue mission in Secret Explorers and the Missing Scientist. Whatever your preferred topic, there's a mission waiting for you!
Price: 6.99 £ | Shipping*: 3.99 £
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What is your question about Empires: The Age of Discovery?
My question about Empires: The Age of Discovery is: How does the game balance historical accuracy with gameplay mechanics to create an engaging and immersive experience for players?
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At what age would you recommend JoJo's Bizarre Adventure?
I would recommend JoJo's Bizarre Adventure to viewers who are at least 16 years old. The show contains intense violence, mature themes, and some graphic content that may not be suitable for younger audiences. Additionally, the complex storylines and unique art style may be better appreciated by older viewers who can fully understand and enjoy the series.
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At what age can I apply to entertainment companies in South Korea?
You can apply to entertainment companies in South Korea at any age, but most companies typically look for trainees who are in their mid to late teens. This is because they prefer to train and develop young talent from a relatively early age. However, there have been cases of individuals debuting in their early 20s or even later, so age is not necessarily a barrier to pursuing a career in the South Korean entertainment industry. It's important to focus on developing your skills and talents, regardless of your age, and to be persistent in pursuing your dreams.
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Why do humans enjoy thrills?
Humans enjoy thrills because it provides a sense of excitement, adrenaline, and a break from the routine of everyday life. Thrilling experiences can also trigger the release of dopamine in the brain, which is associated with pleasure and reward. Additionally, engaging in thrilling activities can help people feel a sense of accomplishment and mastery over their fears, leading to a boost in self-confidence and a feeling of empowerment. Overall, the thrill of new experiences and the rush of adrenaline can be exhilarating and provide a sense of fulfillment.
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